commit - f6333429eba6269d19498eb9eddc6f49be0ed9f9
commit + 26f068bc094128a5aaa18b79538fb7297ee25ac3
blob - 23e98be36a49ff4612a8dbe82b793844532cd9d6
blob + e4b10c147dd047ac6ef5d0853bf3ab3f91f1fb7f
--- README.md
+++ README.md
For microcontrollers, see the section on **compilation** below.
## Compilation
-Before compiling, you'll need to dump registry data from a vanilla Minecraft server. On Linux, this can be done automatically using the `extract_registries.sh` script. Otherwise, the manual process is as follows: create a folder called `notchian` here, and put a Minecraft server JAR in it. Then, follow [this guide](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_Generators) to dump all of the registries. Finally, run `build_registries.js` with `node`, `bun`, or `deno`.
+Before compiling, you'll need to dump registry data from a vanilla Minecraft server. On Linux, this can be done automatically using the `extract_registries.sh` script. Otherwise, the manual process is as follows: create a folder called `notchian` here, and put a Minecraft server JAR in it. Then, follow [this guide](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Data_Generators) to dump all of the registries (use the _second_ command with the `--all` flag). Finally, run `build_registries.js` with either [bun](https://bun.sh/), [node](https://nodejs.org/en/download), or [deno](https://docs.deno.com/runtime/getting_started/installation/).
-- To target Linux, install `gcc` and run `./build.sh`
-- To target Windows, install [MSYS2](https://www.msys2.org/), and open the "MSYS2 MSYS" shell once installed. From there, install `gcc` (run `pacman -Sy gcc`), navigate to this project's directory and run `./build.sh`. Alternatively, install WSL and use `gcc`. Otherwise, there's no platform-native solution for Windows currently.
+- To compile on Linux, install `gcc` and run `./build.sh`.
+- For compiling on Windows, there are a few options:
+ - To compile a native Windows binary: install [MSYS2](https://www.msys2.org/) and open the "MSYS2 MINGW64" shell. From there, run `pacman -Sy mingw-w64-x86_64-gcc`, navigate to this project's directory, and run `./build.sh`.
+ - To compile a MSYS2-linked binary: install [MSYS2](https://www.msys2.org/), and open the "MSYS2 MSYS" shell. From there, install `gcc` (run `pacman -Sy gcc`), navigate to this project's directory and run `./build.sh`.
+ - To compile and run a Linux binary from Windows: install WSL, and from there install `gcc` and run `./build.sh` in this project's directory.
- To target an ESP variant, set up a PlatformIO project (select the ESP-IDF framework, **not Arduino**) and clone this repository on top of it. See **Configuration** below for further steps. For better performance, consider changing the clock speed and enabling compiler optimizations. If you don't know how to do this, there are plenty of resources online.
## Configuration
blob - 09ed5c7dcd8e403dc753e2794e070d4c0fcce358
blob + 601c1906d4585a3fe6dbe466620164097126ce22
--- build.sh
+++ build.sh
*) exe="" ;;
esac
+# mingw64-specific linker options
+windows_linker=""
+unameOut="$(uname -s)"
+case "$unameOut" in
+ MINGW64_NT*)
+ windows_linker="-static -lws2_32 -pthread"
+ ;;
+esac
+
rm -f "bareiron$exe"
-gcc src/*.c -O3 -Iinclude -o "bareiron$exe"
+gcc src/*.c -O3 -Iinclude -o "bareiron$exe" $windows_linker
"./bareiron$exe"
blob - ef0638f2b54ea56c7912e5c7622aac38912db3d3
blob + 731e7fad9e48b6855e54acb2603331ca3c42380b
--- src/globals.c
+++ src/globals.c
#include <stdio.h>
#include <stdint.h>
-#include <arpa/inet.h>
+#ifdef _WIN32
+ #include <winsock2.h>
+ #include <ws2tcpip.h>
+#else
+ #include <arpa/inet.h>
+#endif
#include <unistd.h>
#include "globals.h"
blob - a489810b0140fda7963e4352b88e1989b77ca6cc
blob + dd065d9e1204851ed64c77cb04111a56295c0615
--- src/main.c
+++ src/main.c
#include "lwip/netdb.h"
#else
#include <sys/types.h>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
+ #ifdef _WIN32
+ #include <winsock2.h>
+ #include <ws2tcpip.h>
+ #else
+ #include <sys/socket.h>
+ #include <netinet/in.h>
+ #include <arpa/inet.h>
+ #endif
#include <unistd.h>
#include <time.h>
#endif
}
int main () {
+ #ifdef _WIN32 //initialize windows socket
+ WSADATA wsa;
+ if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
+ fprintf(stderr, "WSAStartup failed\n");
+ exit(EXIT_FAILURE);
+ }
+ #endif
// Hash the seeds to ensure they're random enough
world_seed = splitmix64(world_seed);
perror("socket failed");
exit(EXIT_FAILURE);
}
-
+#ifdef _WIN32
+ if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR,
+ (const char*)&opt, sizeof(opt)) < 0) {
+#else
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0) {
+#endif
perror("socket options failed");
exit(EXIT_FAILURE);
}
// Make the socket non-blocking
// This is necessary to not starve the idle task during slow connections
+ #ifdef _WIN32
+ u_long mode = 1; // 1 = non-blocking
+ if (ioctlsocket(server_fd, FIONBIO, &mode) != 0) {
+ fprintf(stderr, "Failed to set non-blocking mode\n");
+ exit(EXIT_FAILURE);
+ }
+ #else
int flags = fcntl(server_fd, F_GETFL, 0);
fcntl(server_fd, F_SETFL, flags | O_NONBLOCK);
+ #endif
// Track time of last server tick (in microseconds)
int64_t last_tick_time = get_program_time();
// If the accept was successful, make the client non-blocking too
if (clients[i] != -1) {
printf("New client, fd: %d\n", clients[i]);
+ #ifdef _WIN32
+ u_long mode = 1;
+ ioctlsocket(clients[i], FIONBIO, &mode);
+ #else
int flags = fcntl(clients[i], F_GETFL, 0);
fcntl(clients[i], F_SETFL, flags | O_NONBLOCK);
+ #endif
client_count ++;
}
break;
int client_fd = clients[client_index];
// Check if at least 2 bytes are available for reading
+ #ifdef _WIN32
+ recv_count = recv(client_fd, recv_buffer, 2, MSG_PEEK);
+ if (recv_count == 0) {
+ disconnectClient(&clients[client_index], 1);
+ continue;
+ }
+ if (recv_count == SOCKET_ERROR) {
+ int err = WSAGetLastError();
+ if (err == WSAEWOULDBLOCK) {
+ continue; // no data yet, keep client alive
+ } else {
+ disconnectClient(&clients[client_index], 1);
+ continue;
+ }
+ }
+ #else
recv_count = recv(client_fd, &recv_buffer, 2, MSG_PEEK);
if (recv_count < 2) {
if (recv_count == 0 || (recv_count < 0 && errno != EAGAIN && errno != EWOULDBLOCK)) {
}
continue;
}
-
+ #endif
// Handle 0xBEEF and 0xFEED packets for dumping/uploading world data
#ifdef DEV_ENABLE_BEEF_DUMPS
// Received BEEF packet, dump world data and disconnect
}
close(server_fd);
+
+ #ifdef _WIN32 //cleanup windows socket
+ WSACleanup();
+ #endif
+
printf("Server closed.\n");
}
blob - 8fd13a4fc3fee6359f994ce4f14d246d2d7a5791
blob + 5cc1a51e31e791d131addf9f6a7cbdfcd424504a
--- src/packets.c
+++ src/packets.c
#include "lwip/netdb.h"
#include "esp_task_wdt.h"
#else
- #include <arpa/inet.h>
+ #ifdef _WIN32
+ #include <winsock2.h>
+ #include <ws2tcpip.h>
+ #else
+ #include <arpa/inet.h>
+ #endif
#include <unistd.h>
#endif
blob - a680c06915a613fe98831970c443aa7bf9a5e598
blob + 780d6e055a8239a2ee9ca2454ec435e49dac2244
--- src/procedures.c
+++ src/procedures.c
#include <stdlib.h>
#include <string.h>
#include <errno.h>
+#ifdef _WIN32
+#include <winsock2.h>
+#endif
#include "globals.h"
#include "tools.h"
client_count --;
setClientState(*client_fd, STATE_NONE);
handlePlayerDisconnect(*client_fd);
+ #ifdef _WIN32
+ closesocket(*client_fd);
+ printf("Disconnected client %d, cause: %d, errno: %d\n", *client_fd, cause, WSAGetLastError());
+ #else
close(*client_fd);
- *client_fd = -1;
printf("Disconnected client %d, cause: %d, errno: %d\n\n", *client_fd, cause, errno);
+ #endif
+ *client_fd = -1;
}
uint8_t serverSlotToClientSlot (int window_id, uint8_t slot) {
blob - 5e2f15dd5bee3adffa38c702806ca07254b55c69
blob + fabb6f097be7f7314556a178a854c0acc6b2df05
--- src/tools.c
+++ src/tools.c
#include "lwip/netdb.h"
#include "esp_timer.h"
#else
- #include <sys/socket.h>
- #include <arpa/inet.h>
+ #ifdef _WIN32
+ #include <winsock2.h>
+ #include <ws2tcpip.h>
+ #else
+ #include <sys/socket.h>
+ #include <arpa/inet.h>
+ #endif
#include <unistd.h>
#include <time.h>
#ifndef CLOCK_MONOTONIC
// Busy-wait (with task yielding) until all data has been sent
while (sent < len) {
- ssize_t n = send(client_fd, p + sent, len - sent, MSG_NOSIGNAL);
+ #ifdef _WIN32
+ ssize_t n = send(client_fd, p + sent, len - sent, 0);
+ #else
+ ssize_t n = send(client_fd, p + sent, len - sent, MSG_NOSIGNAL);
+ #endif
if (n > 0) { // some data was sent, log it
sent += n;
last_update_time = get_program_time();
return -1;
}
// not yet ready to transmit, try again
+ #ifdef _WIN32 //handles windows socket timeout
+ int err = WSAGetLastError();
+ if (err == WSAEWOULDBLOCK || err == WSAEINTR) {
+ #else
if (errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK) {
+ #endif
// handle network timeout
if (get_program_time() - last_update_time > NETWORK_TIMEOUT_TIME) {
disconnectClient(&client_fd, -2);
blob - cd030d1232fae8fd7dde115b79e745e2f9def532
blob + 2a51cde42f6130f9dd76594d74690de15c9556e6
--- src/varnum.c
+++ src/varnum.c
#include <stdint.h>
-#include <arpa/inet.h>
+#ifdef _WIN32
+ #include <winsock2.h>
+ #include <ws2tcpip.h>
+#else
+ #include <arpa/inet.h>
+#endif
#include <unistd.h>
#include "varnum.h"