Commit Diff


commit - a72f405b7a58e2471997b05cbbab16803b795882
commit + 5bcab2500c61593112251ea899e9c10ce1722b72
blob - 0508ebad858c86d1b872ddc1f51bf9f583a0f81d
blob + 03482ddb173f19f1ba0bce86fe1e89a67280144c
--- include/globals.h
+++ include/globals.h
@@ -17,27 +17,37 @@
 
 // TCP port, Minecraft's default is 25565
 #define PORT 25565
+
 // How many players to keep in memory, NOT the amount of concurrent players
 // Even when offline, players who have logged on before take up a slot
 #define MAX_PLAYERS 16
+
 // How many mobs to allocate memory for
 #define MAX_MOBS (MAX_PLAYERS)
+
 // Manhattan distance at which mobs despawn
 #define MOB_DESPAWN_DISTANCE 256
+
 // Server game mode: 0 - survival; 1 - creative; 2 - adventure; 3 - spectator
 #define GAMEMODE 0
+
 // Max render distance, determines how many chunks to send
 #define VIEW_DISTANCE 2
+
 // Time between server ticks in microseconds (default = 1s)
 #define TIME_BETWEEN_TICKS 1000000
+
 // Calculated from TIME_BETWEEN_TICKS
 #define TICKS_PER_SECOND ((float)1000000 / TIME_BETWEEN_TICKS)
+
 // How many visited chunk coordinates to "remember"
 // The server will not re-send chunks that the player has recently been in
 #define VISITED_HISTORY 4
+
 // How many player-made block changes to allow
 // Determines the fixed amount of memory allocated to blocks
 #define MAX_BLOCK_CHANGES 20000
+
 // If defined, writes and reads world data to/from disk (or flash).
 // This is a synchronous operation, and can cause performance issues if
 // frequent random disk access is slow. Data is still stored in and
@@ -48,34 +58,43 @@
 #ifndef ESP_PLATFORM
   #define SYNC_WORLD_TO_DISK
 #endif
+
 // The minimum interval (in microseconds) at which certain data is written
 // to disk/flash. Bounded on the low end by TIME_BETWEEN_TICKS. By default,
 // applies only to player data. Block changes are written as soon as they
 // are made, but in much smaller portions. Set DISK_SYNC_BLOCKS_ON_INTERVAL
 // to make this apply to block changes as well.
 #define DISK_SYNC_INTERVAL 15000000
+
 // Whether to sync block changes to disk on an interval, instead of syncing
 // on each change. On systems with fast random disk access, this shouldn't
 // be necessary.
 // #define DISK_SYNC_BLOCKS_ON_INTERVAL
+
 // Time in microseconds to spend waiting for data transmission before
 // timing out. Default is 15s, which leaves 5s to prevent starving other
 // clients from Keep Alive packets.
 #define NETWORK_TIMEOUT_TIME 15000000
+
 // If defined, scales the frequency at which player movement updates are
 // broadcast based on the amount of players, reducing overhead for higher
 // player counts. For very many players, makes movement look jittery.
 #define SCALE_MOVEMENT_UPDATES_TO_PLAYER_COUNT
+
 // If defined, calculates fluid flow when blocks are updated near fluids
+// Somewhat computationally expensive and potentially unstable
 #define DO_FLUID_FLOW
+
 // If defined, allows players to craft and use chests.
 // Chests take up 15 block change slots each, require additional checks,
 // and use some terrible memory hacks to function. On some platforms, this
 // could cause bad performance or even crashes during gameplay.
 #define ALLOW_CHESTS
+
 // If defined, enables flight for all players. As a side-effect, allows
 // players to sprint when starving.
 // #define ENABLE_PLAYER_FLIGHT
+
 // If defined, enables the item pickup animation when mining a block/
 // Does not affect how item pickups work! Items from broken blocks still
 // get placed directly in the inventory, this is just an animation.
@@ -85,10 +104,13 @@
 
 // If defined, logs unrecognized packet IDs
 // #define DEV_LOG_UNKNOWN_PACKETS
+
 // If defined, logs cases when packet length doesn't match parsed byte count
 #define DEV_LOG_LENGTH_DISCREPANCY
+
 // If defined, log chunk generation events
 #define DEV_LOG_CHUNK_GENERATION
+
 // If defined, allows dumping world data by sending 0xBEEF (big-endian),
 // and uploading world data by sending 0xFEED, followed by the data buffer.
 // Doesn't implement authentication, hence disabled by default.