commit ad1baee93728d7b078cd1c7488736516ff5fda35 from: p2r3 date: Sat Aug 30 21:42:56 2025 UTC extend total network timeout to 15 seconds (leaving 5s for keepalive) commit - f3fbde3134fce52d2d09c4ef1de3ba0372bbb171 commit + ad1baee93728d7b078cd1c7488736516ff5fda35 blob - a0e3be030baba44deee78d697ac6284b4339ba44 blob + 004def67f16f6d94f55008e7460ff0d0775f43a4 --- include/globals.h +++ include/globals.h @@ -54,8 +54,9 @@ // are made, but in much smaller portions. #define DISK_SYNC_INTERVAL 15000000 // Time in microseconds to spend waiting for data transmission before -// timing out. (default = 5s) -#define NETWORK_TIMEOUT_TIME 5000000 +// timing out. Default is 15s, which leaves 5s to prevent starving other +// clients from Keep Alive packets. +#define NETWORK_TIMEOUT_TIME 15000000 // If defined, scales the frequency at which player movement updates are // broadcast based on the amount of players, reducing overhead for higher // player counts. For very many players, makes movement look jittery.